#include "lzr.h" #include "cfg.h" #include "level.h" #include "commands.h" #include static float rcol(void) { return (rand() & 1) * 0.1; } int main(int argc, char **argv) { (void)argc, (void)argv; if (LZR_Init(cfg)) return LZR_Quit(), 1; if (LZR_ImageLoad("res/left.bmp") < 0 || LZR_ImageLoad("res/right.bmp") < 0 || LZR_ImageLoad("res/up.bmp") < 0 || LZR_ImageLoad("res/down.bmp") < 0 || LZR_ImageLoad("res/wait.bmp") < 0) return LZR_Quit(), 1; while (!LZR_ShouldQuit()) { LZR_CycleEvents(); commands_update(); LZR_DrawBegin(); LZR_DrawSetColor(rcol(), rcol(), rcol(), 1); LZR_DrawClear(); level_draw(); commands_draw(); LZR_DrawEnd(); } return LZR_Quit(), 0; }