extends Sprite2D # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: if !Globals.FUN: rotation = 0 modulate.r = 1 modulate.g = 1 modulate.b = 1 else: rotation += delta * 20 modulate.r = randi_range(0, 1) modulate.g = randi_range(0, 1) modulate.b = randi_range(0, 1)