extends Node const WIDTH = 2048 const HEIGHT = 2048 const LIMITS = Vector2(WIDTH, HEIGHT) const LIMITS_MIN = -LIMITS / 2 const LIMITS_MAX = LIMITS / 2 var FUN = false @onready var _primogem: PackedScene = load("res://coin.tscn") @onready var _scorepoints: PackedScene = load("res://score_points.tscn") func _ready() -> void: randomize() func spawn_primogem(pos: Vector2) -> void: var e: Area2D = _primogem.instantiate() e.position = pos get_node("../Game/Coins").add_child(e) func spawn_scorepoints(pos: Vector2) -> void: var e: Node2D = _scorepoints.instantiate() e.position = pos get_node("../Game/ScorePoints").add_child(e)