extends Label @onready var ogtext = text var count = 0 # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(_delta: float) -> void: text = ogtext + str(count) func _physics_process(_delta: float) -> void: modulate.r = randi_range(0, 1) modulate.g = randi_range(0, 1) modulate.b = randi_range(0, 1)