[gd_scene load_steps=7 format=3 uid="uid://dwmf4eu5xn0bc"] [ext_resource type="Texture2D" uid="uid://dmksn3gk0ixjr" path="res://arrow.png" id="1_cagmk"] [ext_resource type="Script" path="res://arrow.gd" id="1_cg6vj"] [ext_resource type="Shader" path="res://arrow.gdshader" id="1_p0a20"] [ext_resource type="AudioStream" uid="uid://bi6rnsdwfyax5" path="res://bowshot.wav" id="4_kpay4"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_tt0m2"] shader = ExtResource("1_p0a20") [sub_resource type="RectangleShape2D" id="RectangleShape2D_j0cyp"] size = Vector2(732, 20) [node name="Arrow" type="Area2D"] scale = Vector2(0.2, 0.2) script = ExtResource("1_cg6vj") [node name="Sprite2D" type="Sprite2D" parent="."] material = SubResource("ShaderMaterial_tt0m2") texture = ExtResource("1_cagmk") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2(27, 0) shape = SubResource("RectangleShape2D_j0cyp") [node name="ShotSound" type="AudioStreamPlayer2D" parent="."] stream = ExtResource("4_kpay4") volume_db = 5.0