; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="copium" run/main_scene="res://game.tscn" config/features=PackedStringArray("4.1", "GL Compatibility") config/icon="res://icon.svg" [autoload] Globals="*res://Globals.gd" SignalHub="*res://SignalHub.gd" [display] window/size/viewport_width=1280 window/size/viewport_height=960 window/stretch/mode="canvas_items" mouse_cursor/custom_image="res://cursor.png" [editor_plugins] enabled=PackedStringArray("res://addons/project-time-tracker/plugin.cfg") [input] 1={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":49,"physical_keycode":49,"key_label":49,"unicode":0,"echo":false,"script":null) ] } 2={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":50,"key_label":0,"unicode":50,"echo":false,"script":null) ] } 3={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":51,"key_label":0,"unicode":51,"echo":false,"script":null) ] } 4={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":52,"key_label":0,"unicode":52,"echo":false,"script":null) ] } [rendering] renderer/rendering_method="gl_compatibility" renderer/rendering_method.mobile="gl_compatibility" environment/defaults/default_clear_color=Color(0, 0, 0, 1)