extends Node2D const funny_numbers := [ 69, 420, 1337, 911, 666, 777, 3630, 51, 255, 13, 9001, 713705, 127001, 160, -1 ] # Called when the node enters the scene tree for the first time. func _ready() -> void: if randi_range(0, 2) == 2: $Label.text = str(funny_numbers[randi_range(0, len(funny_numbers) - 1)]) else: $Label.text = str(randi_range(999, 9999)) modulate.a *= 2 # Called every frame. 'delta' is the elapsed time since the previous frame. func _physics_process(_delta: float) -> void: modulate.r = randi_range(0, 1) modulate.g = randi_range(0, 1) modulate.b = randi_range(0, 1) position.y -= 2 modulate.a *= 0.98 if modulate.a < 0.0001: queue_free()