#include "entity.h" #include "player.h" #include "entityimpl.h" #include IMPL(update) { if (this->deathpart.skip == 0) { this->vel[1] *= AIR_RESISTANCE; this->vel[1] += GRAVITY; entity_move(this, g); this->deathpart.skip = 3; } else this->deathpart.skip -= 1; } IMPL(draw) { LZY_DrawSetColor(BLACK); if (this->width == 1) (void)LZY_DrawPoint(this->pos[0], this->pos[1]); else (void)LZY_DrawRect(this->pos[0], this->pos[1], this->width, this->width); } IMPL_INIT(deathpart) { this->ignore_solids = true; this->vel[0] = (float)(rand() % 1024) / 1024; this->vel[1] = -(float)(rand() % 1024) / 512; this->vel[0] *= this->vel[0]; if (rand() % 2) this->vel[0] *= -1; this->width = 1 + rand() % 2; } IMPL_END