#pragma once #include "game.h" #include "cfg.h" #include "lzy.h" #include "entitytag.h" #include #define IMPL(X) static void \ X([[maybe_unused]] Entity *this, [[maybe_unused]] Game *g) #define IMPL_INIT(X) static Entity *init(Entity *this, int x, int y); \ __attribute__((constructor)) static void init_tag() { \ entitytags[num_entitytags].init = init; \ entitytags[num_entitytags++].name = #X; \ } \ static Entity * \ init(Entity *this, int x, int y) { do { \ memset(this, 0, sizeof(*this)); \ this->update = update; \ this->draw = draw; \ this->pos[0] = x; \ this->pos[1] = y; \ this->type = entity_type(#X); \ } while(0); #define IMPL_END return this; }