#include "entityimpl.h" #include "rotrect.h" IMPL(update) {} IMPL(draw) { rotrect_draw(g->spike_rect, this->pos[0], this->pos[1]); rotrect_draw(g->spike_irect, this->pos[0], this->pos[1]); } IMPL_INIT(spike) { this->height = this->width = 8; } IMPL_END