/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* game_draw.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: kdx redraw) { game->redraw = 0; map_draw(game->sily, &game->map); sily_input_draw(game->sily); } s_exit = game->ss_exit->frame[(game->sily->tick / 10) % game->ss_exit->frame_count]; badeline_erase(game->sily, &game->badeline); player_erase(game->sily, game->player.old_pos); sprite_draw(game->sily, s_exit, game->map.exit[0], game->map.exit[1]); badeline_draw(game->sily, &game->badeline); player_draw(game->sily, &game->player); if (game->sily->prev_move_events != game->sily->move_events) sily_input_draw(game->sily); }