/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* player_collide.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: kdx int player_collide(t_map *map, double x, double y, int v) { int tl[2]; int br[2]; tl[0] = round(x) + 1; tl[1] = round(y) + 1; br[0] = tl[0] + 13; br[1] = tl[1] + 13; return (map_get(map, tl[0], tl[1]) == v || map_get(map, br[0], tl[1]) == v || map_get(map, tl[0], br[1]) == v || map_get(map, br[0], br[1]) == v); }