#include "TZR_render.h" #include "TZR_globals.h" #include "sdl_error.h" #include int TZR_DrawPoint(int x, int y) { x += TZR_GetCameraX(); y += TZR_GetCameraY(); if (SDL_RenderDrawPoint(___tzr_renderer, x, y) < 0) return sdl_error(-1); return 0; }