#include "TZR_render.h" #include "TZR_globals.h" #include "sdl_error.h" #include int TZR_DrawRectangle(bool fill, int x, int y, int w, int h) { const SDL_Rect rect = { x, y, w, h }; if (fill) { if (SDL_RenderFillRect(___tzr_renderer, &rect) < 0) return sdl_error(-1); } else { if (SDL_RenderDrawRect(___tzr_renderer, &rect) < 0) return sdl_error(-1); } return 0; }