#include "TZR_render.h" #include "TZR_globals.h" #include "sdl_error.h" #include int _TZR_DrawSetColor(const TZR_Color *color) { ___tzr_color.r = (color->r < 0.0f) ? ___tzr_color.r : color->r; ___tzr_color.g = (color->g < 0.0f) ? ___tzr_color.g : color->g; ___tzr_color.b = (color->b < 0.0f) ? ___tzr_color.b : color->b; ___tzr_color.a = (color->a < 0.0f) ? ___tzr_color.a : color->a; const uint8_t r = ___tzr_color.r * 255; const uint8_t g = ___tzr_color.g * 255; const uint8_t b = ___tzr_color.b * 255; const uint8_t a = ___tzr_color.a * 255; if (SDL_SetRenderDrawColor(___tzr_renderer, r, g, b, a) < 0) return sdl_error(-1); return 0; }