#include "TZR_render.h" #include "TZR_globals.h" #include "sdl_error.h" #include int TZR_DrawSetColor8(uint8_t r, uint8_t g, uint8_t b, uint8_t a) { ___tzr_color.r = (float)r / 255.0f; ___tzr_color.g = (float)g / 255.0f; ___tzr_color.b = (float)b / 255.0f; ___tzr_color.a = (float)a / 255.0f; if (SDL_SetRenderDrawColor(___tzr_renderer, r, g, b, a) < 0) return sdl_error(-1); return 0; }