#include "TZR_joystick.h" #include "TZR_globals.h" float TZR_JoystickRightY(void) { for (size_t i = 0; i < ___tzr_joysticks_size; i++) { if (___tzr_joysticks[i].ptr == NULL) continue; if (___tzr_joysticks[i].righty) return ___tzr_joysticks[i].righty; } return 0.0f; }