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local anim8 = require'libs/anim8'
local Object = require'src/object'
local Particle = Object:extend()
Particle.draw_layer = 10
Particle.image =
love.graphics.newImage'assets/art/animations/walk_particle.png'
local g = anim8.newGrid(8, 8, Particle.image:getWidth(),
Particle.image:getHeight())
function Particle:new(x, y, dx)
if not particles then
return nil
end
self.x = x or 0
self.x = self.x + (dx < 0 and 7 or 0)
self.y = (y or 0) + 4
dx = dx or 0
self.duration = 18
self.x = math.floor(self.x)
self.y = math.floor(self.y)
self.animation = anim8.newAnimation(g('1-6', 1), 3, 'pauseAtEnd')
end
function Particle:update()
if not particles then
self:destroy()
return nil
end
if pause then return nil end
self.animation:update(1)
self.duration = self.duration - 1
if self.duration == 0 then
self:destroy()
end
end
function Particle:draw()
love.graphics.setColor(1, 1, 1, 1)
if current_stage == "discroom" then
love.graphics.setColor(0, 0, 0, 1)
end
self.animation:draw(Particle.image, self.x, self.y, 0, dx, 1)
end
return Particle
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