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#include "Table.hpp"
#include "Cursor.hpp"
#include "cfg.hpp"
#include "util.hpp"
#include "lzr.h"
#include "input.h"
#include <stdlib.h>
Table::Table() : _notes(), _strength(), _edited(-1), _layer(0)
{
}
void Table::update(const Cursor& cursor)
{
if (LZR_GetTick() % _delay == 0) {
const int t = LZR_GetTick() / _delay % _height;
for (int i = 0; i < _depth; i++) {
LZR_StopSound(i);
if (_strength[i][t] > 0) {
float pitch = float(_strength[i][t]) / _yend;
float pan = float(_notes[i][t]) / _yend;
LZR_SetSoundPitch(i, 0.5 + pitch * 1.5);
LZR_SetSoundPan(i, -1.0 + pan * 2.0);
LZR_PlaySound(i, 0);
}
}
}
if (input_pressed(K_O)) {
_layer += 1;
_layer %= _depth;
}
_hovered = -1;
if (cursor.y < 0)
return;
const int y = cursor.y / _lane;
if (y >= _height)
return;
if (cursor.down) {
if (y == _edited)
_strength[_layer][y] += 2;
else
_strength[_layer][y] = 1;
_notes[_layer][y] = util::min(CFG_DWIDTH - 1, util::max(0, cursor.x));
_edited = y;
} else if (cursor.erase) {
_strength[_layer][y] = 0;
_edited = -1;
} else
_edited = -1;
_hovered = y;
}
void Table::draw(const Cursor& cursor)
{
const int t = LZR_GetTick() / _delay % _height;
for (int i = 0; i < _height; i++)
{
const int x = _notes[_layer][i];
const int y = i * _lane;
const int s = _strength[_layer][i];
if (i == t && (rand() & 1)) {
LZR_DrawSetColor(rand() & 1, rand() & 1, rand() & 1, 1);
if (cursor.erase || (rand() & 3))
LZR_DrawRectangle(true, 0, t * _lane, CFG_DWIDTH, _lane);
}
if (i == _hovered) {
cursor.set_color();
if (cursor.erase || (rand() & 3))
LZR_DrawRectangle(true, 0, y, CFG_DWIDTH, _lane);
}
LZR_DrawSetColor(rand() & 1, rand() & 1, rand() & 1, 1);
LZR_DrawRectangle(true, x - s / 2, y, s, _lane);
}
}
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