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#include "entity.h"
#include "entitytag.h"
#include "map.h"
#include "game.h"
#include <stdio.h>
#include <string.h>
static void
_points(Entity *this, int ox, int oy, int *x0, int *x1, int *y0, int *y1)
{
*x0 = this->pos[0] - this->width / 2 + ox;
*y0 = this->pos[1] - this->width / 2 + oy;
*x1 = *x0 + this->width - 1;
*y1 = *y0 + this->height - 1;
}
unsigned int
entity_type(const char *typename)
{
for (unsigned i = 0; i < num_entitytags; i++)
if (strcmp(typename, entitytags[i].name) == 0)
return i + 1;
printf("unknown type '%s'\n", typename);
return 0;
}
unsigned int
entity_type_parent(unsigned int type)
{
if (type == 0)
return 0;
if (entitytags[type - 1].parent != NULL)
return entity_type(entitytags[type - 1].parent);
return 0;
}
bool
entity_is_type(unsigned int type, unsigned int search)
{
do {
if (type == search)
return true;
type = entity_type_parent(type);
} while (type != 0);
return false;
}
bool
entity_collide(Entity *this, int ox, int oy)
{
int x0, y0, x1, y1;
_points(this, ox, oy, &x0, &x1, &y0, &y1);
return (map_get_px(x0, y0) == 1 || map_get_px(x0, y1) == 1 ||
map_get_px(x1, y0) == 1 || map_get_px(x1, y1) == 1);
}
bool
entity_meet(Entity *this, Entity *other)
{
int tx0, ty0, tx1, ty1;
int ox0, oy0, ox1, oy1;
_points(this, 0, 0, &tx0, &tx1, &ty0, &ty1);
_points(other, 0, 0, &ox0, &ox1, &oy0, &oy1);
return (tx0 < ox1 && tx1 > ox0 && ty0 < oy1 && ty1 > oy0);
}
Entity *
entity_place_meeting(Entity *this, struct Game *g, unsigned int type)
{
for (__auto_type i = MAX_ENTITIES - 1; i >= 0; i--)
if (this != &g->entities[i] &&
entity_is_type(g->entities[i].type, type) &&
entity_meet(this, &g->entities[i]))
return &g->entities[i];
return NULL;
}
void
entity_move(Entity *this, [[maybe_unused]] struct Game *g)
{
if (this->ignore_solids) {
for (int a = 0; a < 2; a++) {
const double sum = this->vel[a] + this->rem[a];
int spd = (int)sum;
this->rem[a] = sum - spd;
this->pos[a] += spd;
}
return;
}
if (entity_collide(this, 0, 0)) {
this->vel[0] = 0.0;
this->vel[1] = 0.0;
this->rem[0] = 0.0;
this->rem[1] = 0.0;
return;
}
for (int a = 0; a < 2; a++) {
const double sum = this->vel[a] + this->rem[a];
int spd = (int)sum;
this->rem[a] = sum - spd;
const int sign = (spd > 0) - (spd < 0);
if (sign == 0)
continue;
while (spd != 0) {
this->pos[a] += sign;
if (entity_collide(this, 0, 0)) {
this->pos[a] -= sign;
this->rem[a] = 0.0;
this->vel[a] = 0.0;
break;
}
spd -= sign;
}
}
}
Entity *
entity_init(Entity *this, unsigned int type, const char *name, int x, int y,
int w, int h)
{
entitytags[type - 1].init(this, name, x, y, w, h);
return this;
}
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