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#include "TZR.h"
#include "cfg.h"
#include "game.h"
#include <stdio.h>
#include <stdlib.h>

static Game *game = NULL;

static void deinit(void);

int
main([[maybe_unused]] int argc, [[maybe_unused]] char **argv)
{
	if (TZR_Init(.width=DWIDTH,
	             .height=DHEIGHT,
	             .target_fps=TARGET_FPS,
	             .pixel_perfect=true,
	             .title = "jambase"))
		return 1;

	if (atexit(deinit)) {
		perror("main:atexit");
		deinit();
		return 1;
	}

	if ((game = malloc(sizeof(*game))) == NULL) {
		perror("main:malloc");
		return 1;
	}
	game_init(game);

	while (!TZR_ShouldQuit()) {
		TZR_CycleEvents();
		game_update(game);

		if (TZR_DrawBegin())
			return 1;
		TZR_DrawSetColor(0, 0, 0, 0);
		TZR_DrawClear();
		game_draw(game);
		if (TZR_DrawEnd())
			return 1;
	}
	return 0;
}

static void
deinit(void)
{
	if (game != NULL)
		free(game);
	TZR_Quit();
}