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#include "entityimpl.h"
IMPL(draw) {
TZR_DrawSetColor(1, 1, 1, 1);
TZR_DrawRectangle(true, this->pos[0] - this->width / 2,
this->pos[1] - this->height / 2,
this->width, this->height);
}
IMPL(update) {
this->vel[0] = TZR_IsKeyDown(SDL_SCANCODE_RIGHT)
- TZR_IsKeyDown(SDL_SCANCODE_LEFT);
entity_move(this, g);
}
IMPL_INIT(player) {
this->height = this->width = 12;
}
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