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path: root/src/player.c
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#include "player.h"

static int2 pos = I2(0, 0);
static int2 dir = I2(1, 0);

static bool collide(int tile, int2 p);

void
player_init(void)
{

}

void
player_update(void)
{
	// rotate counterclockwise
	if (input_pressed("action"))
		dir = I2(dir.y, -dir.x);

	// deth
	if (collide(1, pos))
		pwrn("U DED");

	// you read mi code??
	const auto next_pos = int2_add(pos, dir);
	// thx and sry i guess
	if (!collide(0, next_pos))
		pos = next_pos;
}

void
player_draw(void)
{
	TZR_DrawSetColor(0, 0, 0);
	TZR_DrawRectangle(UNPACK(pos), 3, 4, true, true);
}

static bool
collide(int tile, int2 p)
{
	return world_get(p.x, p.y) == tile;
}