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#pragma once
#include <errno.h>
#include <stdbool.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "input.h"
void wdeinit(void);
[[nodiscard]] void *alloc(size_t size);
void _free(void *ptr);
void *_realloc(void *ptr, size_t size);
#define free _free
#define malloc alloc
#define calloc(X, Y) alloc((X) * (Y))
#define realloc _realloc
// math
#define clamp(X, MIN, MAX) ({ \
const auto ___x = (X); \
const auto ___min = (MIN); \
const auto ___max = (MAX); \
(___x > ___max) ? ___max : ((___x < ___min) ? ___min : ___x); \
})
#define max(X, Y) ({ \
const auto ___x = (X); \
const auto ___y = (Y); \
(___x > ___y) ? ___x : ___y; \
})
#define min(X, Y) ({ \
const auto ___x = (X); \
const auto ___y = (Y); \
(___x < ___y) ? ___x : ___y; \
})
#define STR(X) #X
#define defer(X) if (atexit(X)) { X(); panic("defer"); }
#define auto __auto_type
#define foreach(E, L) for (__auto_type E = (L); E != NULL; E = E->next)
#define rfor(I, F, T) for (__auto_type I = F; I < T; I++)
#define repeat(I, T) for (__auto_type I = 0u; I < T; I++)
#define with(I, T) auto I = (T); if (I)
// logging
#define pgeneric(PREFIX, ...) fprintf(stderr, \
"\x1b["PREFIX" %s:%s:%d\x1b[0m \t", \
__FILE_NAME__, __FUNCTION__, __LINE__), \
fprintf(stderr, __VA_ARGS__), fputc('\n', stderr)
#define plog(...) pgeneric("94mLOG", __VA_ARGS__)
#define perr(...) pgeneric("91mERR", __VA_ARGS__)
#define pwrn(...) pgeneric("93mWRN", __VA_ARGS__)
#define panic(...) perr(__VA_ARGS__), exit(EXIT_FAILURE)
#define assert(X) if (!(X)) panic("assert failed: "STR(X))
// mathematical vectors
#define UNPACK(V) (V).x, (V).y
#define I2(X, Y) (int2){{(X), (Y)}}
#define I2R(X) I2((X), (X))
#define I2Z I2(0, 0)
#define F2(X, Y) (float2){{(X), (Y)}}
#define F2R(X) F2((X), (X))
#define F2Z F2(0.0f, 0.0f)
#define I4(X, Y, Z, W) (int4){{(X), (Y), (Z), (W)}}
#define I4Z I4(0, 0, 0, 0)
#define I21 I2R(1)
#define F21 F2R(1)
typedef union { struct { int x, y; }; int a[2]; } int2;
typedef union { struct { float x, y; }; float a[2]; } float2;
typedef union { struct { int x, y, z, w; }; int a[4]; } int4;
float2 tofloat2(int2 a);
int2 toint2(float2 a);
float2 float2_add(float2 a, float2 b);
float2 float2_sub(float2 a, float2 b);
float2 float2_mul(float2 a, float x);
float2 float2_div(float2 a, float x);
float float2_length(float2 a);
float2 float2_normalize(float2 a);
float float2_angle(float2 a);
int2 float2_round(float2 a);
float2 float2_clamp(float2 min, float2 a, float2 max);
float2 float2_swp(float2 a);
float2 float2_lerp(float2 a, float2 b, float x);
int2 int2_sub(int2 a, int2 b);
int2 int2_add(int2 a, int2 b);
int2 int2_mul(int2 a, float x);
int2 int2_div(int2 a, float x);
int2 int2_abs(int2 a);
int2 int2_swp(int2 a);
int2 int2_inv(int2 a);
int2 int4_xy(int4 a);
int2 int4_zw(int4 a);
#define int2_log(L, A) p##L("%d %d", (A).x, (A).y)
#define float2_log(L, A) p##L("%f %f", (A).x, (A).y)
#include "TZR.h"
#include "config.h"
#include "world.h"
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