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* upside down spikesHEADmainkdx2024-01-12
* draw playerkdx2024-01-11
* cell renderingkdx2024-01-11
* optimize cube meshkdx2024-01-11
* no gapskdx2024-01-11
* simplify spikes modelkdx2024-01-11
* use input modulekdx2024-01-11
* -skdx2024-01-11
* store the triple in a single filekdx2024-01-11
* mesh loadingkdx2024-01-11
* yeaaaaaaahkdx2024-01-11
* look atkdx2024-01-11
* mat4_glmkdx2024-01-11
* *confused noises*kdx2024-01-10
* UWUkdx2024-01-10
* smolkdx2024-01-10
* perspective projectionkdx2024-01-10
* test scalingkdx2024-01-10
* mat4 translating & rotatingkdx2024-01-10
* point transform & mat4 scalingkdx2024-01-10
* mat4 transposekdx2024-01-10
* mat4 dot productkdx2024-01-10
* dirty workkdx2024-01-09
* intrestingkdx2024-01-09
* uwu wobblekdx2024-01-09
* precompute transformed vertexkdx2024-01-09
* 3dd!!!kdx2024-01-09
* wowkdx2024-01-09
* UwU 3DwDkdx2024-01-09
* should work but doesn't quitekdx2024-01-07
* don't crashkdx2024-01-07
* uhkdx2024-01-07
* initial commitkdx2024-01-06
* initial commitkdx2024-01-04