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#include "level.h"
#include "lzr.h"
#include "cfg.h"
#include <stdlib.h>
static const char level[LEVEL_HEIGHT * LEVEL_WIDTH] = {
"000000000000"
"0..........0"
"0..........0"
"0..........0"
"0..........0"
"0..........0"
"0..........0"
"0..........0"
"0..........0"
"0..........0"
"0..........0"
"0..........0"
"0..........0"
"0..........0"
"0..........0"
"000000000000"
};
void level_draw()
{
LZR_DrawSetColor(1, 1, 1, 1);
for (int y = 0; y < LEVEL_HEIGHT; y++)
for (int x = 0; x < LEVEL_WIDTH; x++) {
const int dx = (x + 3) * CFG_TSIZE;
const int dy = y * CFG_TSIZE;
if (level_get(x, y) == '0' && ((rand() & 3) == 3 ||
LZR_GetTick() & 1))
LZR_DrawRectangle(true, dx, dy, CFG_TSIZE, CFG_TSIZE);
}
}
int level_get(int x, int y)
{
return level[x + y * LEVEL_WIDTH];
}
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