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fld
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bloated C++ game engine
kdx
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*
make FLD constructors explicit
HEAD
main
kdx
2023-07-19
*
make input states private
kdx
2023-07-17
*
fix mouse/joy getters
kdx
2023-07-17
*
update mouse and key states
kdx
2023-07-17
*
get input states
kdx
2023-07-17
*
dry mouth
kdx
2023-07-16
*
soloud integration
kdx
2023-07-16
*
draw image
kdx
2023-07-16
*
store image path
kdx
2023-07-16
*
image loading
kdx
2023-07-16
*
decent compromise
kdx
2023-07-15
*
Revert "hd render with viewport"
kdx
2023-07-15
*
hd render with viewport
kdx
2023-07-15
*
viewport
kdx
2023-07-15
*
overload cringe
kdx
2023-07-15
*
drawLine && drawPoint
kdx
2023-07-15
*
c99 designators
kdx
2023-07-14
*
drawSetColor cringe
kdx
2023-07-13
*
drawSetColor cast to u8
kdx
2023-07-13
*
modules are cringe
kdx
2023-07-13
*
drawRectangle
kdx
2023-07-12
*
src/mainLoop.cpp -> src/run.cpp
kdx
2023-07-12
*
generate module
kdx
2023-07-12
*
drawClear
kdx
2023-07-12
*
drawSetColor
kdx
2023-07-12
*
run
kdx
2023-07-12
*
drawBegin/drawEnd
kdx
2023-07-12
*
create context
kdx
2023-07-12
*
initial commit
kdx
2023-07-12