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#include "FLD.hpp"
#include <SDL2/SDL.h>
FLD::~FLD()
{
if (_target != nullptr) {
SDL_DestroyTexture(_target);
_target = nullptr;
}
if (_renderer != nullptr) {
SDL_DestroyRenderer(_renderer);
_renderer = nullptr;
}
if (_window != nullptr) {
SDL_DestroyWindow(_window);
_window = nullptr;
}
SDL_Quit();
}
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