1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
|
#include "FLD.hpp"
FLD::Error
FLD::Image::draw(const DrawImageOpts &opts) const
{
if (invalid())
return -1;
const bool center = opts.f & CENTER;
const bool flip_x = opts.f & FLIP_X;
const bool flip_y = opts.f & FLIP_Y;
const Uint8 r = fld->drawColor.r * 0xff;
const Uint8 g = fld->drawColor.g * 0xff;
const Uint8 b = fld->drawColor.b * 0xff;
const Uint8 a = fld->drawColor.a * 0xff;
if (SDL_SetTextureColorMod(ptr, r, g, b) < 0)
return fld->sdlError();
if (SDL_SetTextureAlphaMod(ptr, a) < 0)
return fld->sdlError();
auto scale_x = opts.sx;
auto simg_width = (opts.w == INT_MIN) ? width : opts.w;
if (simg_width < 0) {
simg_width *= -1;
scale_x *= -1;
}
if (simg_width + opts.ix > width)
simg_width = width - opts.ix;
auto scale_y = opts.sy;
auto simg_height = (opts.h == INT_MIN) ? height : opts.h;
if (simg_height < 0) {
simg_height *= -1;
scale_y *= -1;
}
if (simg_height + opts.iy > height)
simg_height = height - opts.iy;
int flip = 0;
flip |= SDL_FLIP_HORIZONTAL * ((scale_x < 0) ^ flip_x);
flip |= SDL_FLIP_VERTICAL * ((scale_y < 0) ^ flip_y);
const int w = simg_width * fabs(scale_x);
const int h = simg_height * fabs(scale_y);
const int x = opts.p.x - ((scale_x < 0) ? w : 0);
const int y = opts.p.y - ((scale_y < 0) ? h : 0);
const SDL_Rect src {
.x = opts.ix,
.y = opts.iy,
.w = simg_width,
.h = simg_height
};
const SDL_Rect dst {
.x = x - (center ? (int)(simg_width * scale_x / 2) : 0),
.y = y - (center ? (int)(simg_height * scale_y / 2) : 0),
.w = w,
.h = h
};
if (SDL_RenderCopyEx(fld->renderer, ptr, &src, &dst, opts.r * 360,
nullptr, static_cast<SDL_RendererFlip>(flip)) < 0)
return fld->sdlError();
return 0;
}
|