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#include "FLD.hpp"
#include <SDL2/SDL.h>
#include <unistd.h>

FLD::Error
FLD::init(MainLoop main_loop, void *udata)
{
	if (init())
		return sdlError();
	run(main_loop, udata);
	return 0;
}

FLD::Error
FLD::init()
{
	if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK) < 0)
		return sdlError();
	if (auto err = initBasepath())
		return err;
	if (auto err = initWindow())
		return err;
	if (auto err = initRenderer())
		return err;
	if (auto err = initTarget())
		return err;
	if (auto err = initSoloud())
		return err;

	SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "0");

	if (config.hide_cursor) {
		if (SDL_ShowCursor(SDL_FALSE) < 0)
			sdlError();
	}

	fps.managed = (config.target_fps > 0);
	if (fps.managed) {
		fps.min_dt = 1000 / config.target_fps;
		fps.next_time = SDL_GetTicks64();
	}

	return 0;
}

FLD::Error
FLD::initBasepath() const
{
	char *const basepath = SDL_GetBasePath();
	if (basepath == nullptr)
		return sdlError();
	const int chdir_rv = chdir(basepath);
	SDL_free(basepath);
	if (chdir_rv < 0)
		return perror("chdir"), -1;
	return 0;
}

FLD::Error
FLD::initWindow()
{
	_window = SDL_CreateWindow(config.title.c_str(),
	                           SDL_WINDOWPOS_UNDEFINED,
	                           SDL_WINDOWPOS_UNDEFINED,
	                           config.width * config.scale,
	                           config.height * config.scale,
	                           SDL_WINDOW_RESIZABLE);
	if (_window == nullptr)
		return sdlError();
	return 0;
}

FLD::Error
FLD::initRenderer()
{
#ifdef __EMSCRIPTEN__
	_renderer = SDL_CreateRenderer(_window, -1, SDL_RENDERER_SOFTWARE);
#else
	_renderer = SDL_CreateRenderer(_window, -1, SDL_RENDERER_ACCELERATED);
#endif
	if (_renderer == nullptr)
		return sdlError();
	return 0;
}

FLD::Error
FLD::initTarget()
{
	_target = SDL_CreateTexture(_renderer,
	                            SDL_PIXELFORMAT_RGB888,
	                            SDL_TEXTUREACCESS_TARGET,
	                            config.width,
	                            config.height);
	if (_target == nullptr)
		return sdlError();
	return 0;
}

FLD::Error
FLD::initSoloud()
{
	if (auto err = soloud.init())
		return soloudError(err);
	return 0;
}