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extends ColorRect


# Called when the node enters the scene tree for the first time.
func _ready() -> void:
	pass


# Called every frame. 'delta' is the elapsed time since the previous frame.
func _physics_process(_delta: float) -> void:
	if !Globals.FUN:
		color.r = 0 if name == "RestrBackground" else 0.18
	else:
		color.r = randi_range(0, 1)
	color.g = color.r
	color.b = color.r