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extends Node
const WIDTH = 2048
const HEIGHT = 2048
const LIMITS = Vector2(WIDTH, HEIGHT)
const LIMITS_MIN = -LIMITS / 2
const LIMITS_MAX = LIMITS / 2
var FUN = false
func spawn_primogem(pos: Vector2) -> void:
var primogem: PackedScene = load("res://coin.tscn")
var e: Area2D = primogem.instantiate()
e.position = Vector2(pos.x, pos.y)
get_node("../Game/Coins").add_child(e)
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