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extends Label
@onready var ogtext = text
var count = 0
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta: float) -> void:
text = ogtext + str(count)
func _physics_process(_delta: float) -> void:
modulate.r = randi_range(0, 1)
modulate.g = randi_range(0, 1)
modulate.b = randi_range(0, 1)
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