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@tool
extends VBoxContainer
signal on_clear_button_pressed(section_name)
# Node references
@onready var icon_texture : TextureRect = $Information/IconContainer/Icon
@onready var name_label : Label = $Information/NameLabel
@onready var elapsed_time_label : Label = $Information/ElapsedLabel
@onready var clear_button : Button = $Information/ClearButton
# Public properties
@export var section_name : String = "" :
set(value) :
section_name = value
_update_name()
@export var section_color : Color = Color.WHITE :
set(value) :
section_color = value
_update_icon()
@export var elapsed_time : int = 0 :
set(value) :
elapsed_time = value
_update_elapsed_time()
# Private properties
var _section_icon : Texture
func _ready() -> void:
clear_button.pressed.connect(_on_clear_button_pressed)
_update_theme()
_update_icon()
_update_name()
_update_elapsed_time()
# Helpers
func _update_theme() -> void:
if (!Engine.is_editor_hint || !is_inside_tree()):
return
_section_icon = get_theme_icon("Node", "EditorIcons")
clear_button.icon = get_theme_icon("Remove", "EditorIcons")
func _update_icon() -> void:
if (!is_inside_tree()):
return
icon_texture.texture = _section_icon
icon_texture.modulate = section_color
func _update_name() -> void:
if (!is_inside_tree()):
return
name_label.text = section_name
func _update_elapsed_time() -> void:
if (!is_inside_tree()):
return
elapsed_time_label.text = Time.get_time_string_from_unix_time(elapsed_time)
func _on_clear_button_pressed():
on_clear_button_pressed.emit(section_name)
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