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extends Area2D
@export var speed := 2.0
@onready var primogemmes = get_node("../CanvasUI/UI/Primogemmes")
@onready var sfxs = [ $SfxOO, $SfxEE, $SfxOO2 ]
@onready var sfx = 0
func type() -> String: return "player"
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
SignalHub.select_character.connect(select_character)
select_character("venti")
func get_input() -> Vector2:
var vec := Vector2.ZERO
if Input.is_action_pressed("ui_left"): vec.x -= 1
if Input.is_action_pressed("ui_right"): vec.x += 1
if Input.is_action_pressed("ui_up"): vec.y -= 1
if Input.is_action_pressed("ui_down"): vec.y += 1
return vec
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _physics_process(_delta2: float) -> void:
position += get_local_mouse_position().normalized() * speed
position = position.clamp(Globals.LIMITS_MIN, Globals.LIMITS_MAX)
#var color := Color()
#color.r = randi() % 2
#color.g = randi() % 2
#color.b = randi() % 2
#material.set_shader_parameter("color", color)
func _on_area_entered(area: Area2D) -> void:
match area.type():
"coin":
area.queue_free()
sfxs[sfx].play()
sfx = (sfx + 1) % len(sfxs)
primogemmes.count += 1
$Sprite2D.rotation_degrees += 90
func select_character(s: String) -> void:
match s:
"venti":
$Sprite2D.frame = 0
"luigi":
$Sprite2D.frame = 1
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