Commit message (Collapse) | Author | Age | |
---|---|---|---|
* | tweaksHEADmain | kdx | 2023-09-24 |
| | |||
* | i think this should go | kdx | 2023-05-31 |
| | |||
* | overengineer entityimpl a bit more | kdx | 2023-03-26 |
| | |||
* | simplify entityimpl a bit | kdx | 2023-03-26 |
| | |||
* | spike has no need for tick | kdx | 2023-03-26 |
| | |||
* | only seek deathpart type once | kdx | 2023-03-26 |
| | |||
* | entity init by name | kdx | 2023-03-26 |
| | |||
* | argc argv | kdx | 2023-03-26 |
| | |||
* | brulez, fancy edition | kdx | 2023-03-25 |
| | |||
* | stupid bug | kdx | 2023-03-25 |
| | |||
* | maybe_unused | kdx | 2023-03-25 |
| | |||
* | update lzy | kdx | 2023-03-25 |
| | |||
* | don't lag pls | kdx | 2023-03-25 |
| | |||
* | filler episode | kdx | 2023-03-25 |
| | |||
* | snek | kdx | 2023-03-24 |
| | |||
* | kekpart | kdx | 2023-03-24 |
| | |||
* | ditch able for our boi tiled | kdx | 2023-03-24 |
| | |||
* | optimize spike drawing | kdx | 2023-03-23 |
| | |||
* | less cringe | kdx | 2023-03-23 |
| | |||
* | build for calc | kdx | 2023-03-23 |
| | |||
* | mdr | kdx | 2023-03-23 |
| | |||
* | trailblazer | kdx | 2023-03-23 |
| | |||
* | polish title screen | kdx | 2023-03-23 |
| | |||
* | title screen and instructions | kdx | 2023-03-23 |
| | |||
* | nuancierdesaut | kdx | 2023-03-23 |
| | |||
* | i'm not sorry | kdx | 2023-03-23 |
| | |||
* | lowkey | kdx | 2023-03-21 |
| | |||
* | display level names | kdx | 2023-03-21 |
| | |||
* | berkeley font | kdx | 2023-03-21 |
| | |||
* | nerf the snaky snake | kdx | 2023-03-21 |
| | |||
* | calculate spike angle once per frame | kdx | 2023-03-21 |
| | |||
* | hope this doesn't lag | kdx | 2023-03-21 |
| | |||
* | exit direction | kdx | 2023-03-21 |
| | |||
* | fix was bugged | kdx | 2023-03-20 |
| | |||
* | game wasn't hard enough | kdx | 2023-03-20 |
| | |||
* | player angle only resets on floor | kdx | 2023-03-20 |
| | |||
* | exit was cringe | kdx | 2023-03-20 |
| | |||
* | spinny player | kdx | 2023-03-19 |
| | |||
* | pixel perfect upscale | kdx | 2023-03-19 |
| | |||
* | accentuate jump squish effect | kdx | 2023-03-19 |
| | |||
* | smol player moves through time | kdx | 2023-03-19 |
| | |||
* | who needs textures? | kdx | 2023-03-19 |
| | |||
* | slowdown particles as well | kdx | 2023-03-19 |
| | |||
* | slowdown on death | kdx | 2023-03-19 |
| | |||
* | waky waky | kdx | 2023-03-19 |
| | |||
* | spikes! | kdx | 2023-03-19 |
| | |||
* | tick is global now | kdx | 2023-03-19 |
| | |||
* | spike do nothing | kdx | 2023-03-19 |
| | |||
* | move rotating rect code out of background | kdx | 2023-03-19 |
| | |||
* | not a bug no more | kdx | 2023-03-19 |
| |