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* tweaksHEADmainkdx2023-09-24
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* i think this should gokdx2023-05-31
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* overengineer entityimpl a bit morekdx2023-03-26
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* simplify entityimpl a bitkdx2023-03-26
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* spike has no need for tickkdx2023-03-26
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* only seek deathpart type oncekdx2023-03-26
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* entity init by namekdx2023-03-26
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* argc argvkdx2023-03-26
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* brulez, fancy editionkdx2023-03-25
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* stupid bugkdx2023-03-25
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* maybe_unusedkdx2023-03-25
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* update lzykdx2023-03-25
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* don't lag plskdx2023-03-25
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* filler episodekdx2023-03-25
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* snekkdx2023-03-24
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* kekpartkdx2023-03-24
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* ditch able for our boi tiledkdx2023-03-24
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* optimize spike drawingkdx2023-03-23
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* less cringekdx2023-03-23
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* build for calckdx2023-03-23
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* mdrkdx2023-03-23
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* trailblazerkdx2023-03-23
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* polish title screenkdx2023-03-23
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* title screen and instructionskdx2023-03-23
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* nuancierdesautkdx2023-03-23
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* i'm not sorrykdx2023-03-23
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* lowkeykdx2023-03-21
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* display level nameskdx2023-03-21
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* berkeley fontkdx2023-03-21
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* nerf the snaky snakekdx2023-03-21
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* calculate spike angle once per framekdx2023-03-21
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* hope this doesn't lagkdx2023-03-21
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* exit directionkdx2023-03-21
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* fix was buggedkdx2023-03-20
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* game wasn't hard enoughkdx2023-03-20
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* player angle only resets on floorkdx2023-03-20
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* exit was cringekdx2023-03-20
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* spinny playerkdx2023-03-19
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* pixel perfect upscalekdx2023-03-19
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* accentuate jump squish effectkdx2023-03-19
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* smol player moves through timekdx2023-03-19
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* who needs textures?kdx2023-03-19
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* slowdown particles as wellkdx2023-03-19
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* slowdown on deathkdx2023-03-19
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* waky wakykdx2023-03-19
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* spikes!kdx2023-03-19
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* tick is global nowkdx2023-03-19
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* spike do nothingkdx2023-03-19
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* move rotating rect code out of backgroundkdx2023-03-19
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* not a bug no morekdx2023-03-19
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