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* overengineer entityimpl a bit morekdx2023-03-26
* simplify entityimpl a bitkdx2023-03-26
* spike has no need for tickkdx2023-03-26
* only seek deathpart type oncekdx2023-03-26
* entity init by namekdx2023-03-26
* argc argvkdx2023-03-26
* stupid bugkdx2023-03-25
* maybe_unusedkdx2023-03-25
* update lzykdx2023-03-25
* don't lag plskdx2023-03-25
* filler episodekdx2023-03-25
* snekkdx2023-03-24
* kekpartkdx2023-03-24
* ditch able for our boi tiledkdx2023-03-24
* optimize spike drawingkdx2023-03-23
* less cringekdx2023-03-23
* build for calckdx2023-03-23
* trailblazerkdx2023-03-23
* polish title screenkdx2023-03-23
* title screen and instructionskdx2023-03-23
* nuancierdesautkdx2023-03-23
* i'm not sorrykdx2023-03-23
* lowkeykdx2023-03-21
* display level nameskdx2023-03-21
* berkeley fontkdx2023-03-21
* calculate spike angle once per framekdx2023-03-21
* hope this doesn't lagkdx2023-03-21
* exit directionkdx2023-03-21
* fix was buggedkdx2023-03-20
* player angle only resets on floorkdx2023-03-20
* exit was cringekdx2023-03-20
* spinny playerkdx2023-03-19
* pixel perfect upscalekdx2023-03-19
* accentuate jump squish effectkdx2023-03-19
* smol player moves through timekdx2023-03-19
* who needs textures?kdx2023-03-19
* slowdown particles as wellkdx2023-03-19
* slowdown on deathkdx2023-03-19
* spikes!kdx2023-03-19
* tick is global nowkdx2023-03-19
* spike do nothingkdx2023-03-19
* move rotating rect code out of backgroundkdx2023-03-19
* not a bug no morekdx2023-03-19
* lamer bugkdx2023-03-18
* lame bugkdx2023-03-18
* death particleskdx2023-03-18
* don't typedef EntityType enumkdx2023-03-18
* abused macroskdx2023-03-18
* u dedgekdx2023-03-18
* top tier level designkdx2023-03-18