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Commit message (
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Author
Age
*
overengineer entityimpl a bit more
kdx
2023-03-26
*
simplify entityimpl a bit
kdx
2023-03-26
*
spike has no need for tick
kdx
2023-03-26
*
only seek deathpart type once
kdx
2023-03-26
*
entity init by name
kdx
2023-03-26
*
argc argv
kdx
2023-03-26
*
stupid bug
kdx
2023-03-25
*
maybe_unused
kdx
2023-03-25
*
update lzy
kdx
2023-03-25
*
don't lag pls
kdx
2023-03-25
*
filler episode
kdx
2023-03-25
*
snek
kdx
2023-03-24
*
kekpart
kdx
2023-03-24
*
ditch able for our boi tiled
kdx
2023-03-24
*
optimize spike drawing
kdx
2023-03-23
*
less cringe
kdx
2023-03-23
*
build for calc
kdx
2023-03-23
*
trailblazer
kdx
2023-03-23
*
polish title screen
kdx
2023-03-23
*
title screen and instructions
kdx
2023-03-23
*
nuancierdesaut
kdx
2023-03-23
*
i'm not sorry
kdx
2023-03-23
*
lowkey
kdx
2023-03-21
*
display level names
kdx
2023-03-21
*
berkeley font
kdx
2023-03-21
*
calculate spike angle once per frame
kdx
2023-03-21
*
hope this doesn't lag
kdx
2023-03-21
*
exit direction
kdx
2023-03-21
*
fix was bugged
kdx
2023-03-20
*
player angle only resets on floor
kdx
2023-03-20
*
exit was cringe
kdx
2023-03-20
*
spinny player
kdx
2023-03-19
*
pixel perfect upscale
kdx
2023-03-19
*
accentuate jump squish effect
kdx
2023-03-19
*
smol player moves through time
kdx
2023-03-19
*
who needs textures?
kdx
2023-03-19
*
slowdown particles as well
kdx
2023-03-19
*
slowdown on death
kdx
2023-03-19
*
spikes!
kdx
2023-03-19
*
tick is global now
kdx
2023-03-19
*
spike do nothing
kdx
2023-03-19
*
move rotating rect code out of background
kdx
2023-03-19
*
not a bug no more
kdx
2023-03-19
*
lamer bug
kdx
2023-03-18
*
lame bug
kdx
2023-03-18
*
death particles
kdx
2023-03-18
*
don't typedef EntityType enum
kdx
2023-03-18
*
abused macros
kdx
2023-03-18
*
u dedge
kdx
2023-03-18
*
top tier level design
kdx
2023-03-18
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