blob: adc4c09b97592dc12c5cf921940dbb98fa95dac3 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
|
#pragma once
#include "game.h"
#include "cfg.h"
#include "lzy.h"
#include "entitytag.h"
#include <string.h>
#define IMPL_UPDATE() static Entity * \
update([[maybe_unused]] Entity *this, [[maybe_unused]] Game *g) {
#define IMPL_DRAW() static Entity * \
draw([[maybe_unused]] Entity *this, [[maybe_unused]] Game *g) {
#define IMPL_INIT(X) __attribute__((constructor)) static void init_tag() { \
entitytags[num_entitytags++] = #X; \
} \
Entity *X##_init(Entity *this, int x, int y) { do { \
memset(this, 0, sizeof(*this)); \
this->update = update; \
this->draw = draw; \
this->pos[0] = x; \
this->pos[1] = y; \
this->type = entity_type(#X); \
} while(0);
#define IMPL_END return this; }
|