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#pragma once
#include "game.h"
#include "cfg.h"
#include "lzy.h"
#include "entitytag.h"
#include <string.h>

#define IMPL_UPDATE() static Entity * \
	update([[maybe_unused]] Entity *this, [[maybe_unused]] Game *g) {
#define IMPL_DRAW() static Entity * \
	draw([[maybe_unused]] Entity *this, [[maybe_unused]] Game *g) {
#define IMPL_INIT(X) __attribute__((constructor)) static void init_tag() { \
	entitytags[num_entitytags++] = #X; \
} \
Entity *X##_init(Entity *this, int x, int y) { do { \
	memset(this, 0, sizeof(*this)); \
	this->update = update; \
	this->draw = draw; \
	this->pos[0] = x; \
	this->pos[1] = y; \
	this->type = entity_type(#X); \
} while(0);
#define IMPL_END return this; }