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#include "entityimpl.h"
#include "rotrect.h"
IMPL(update) {
}
IMPL(draw) {
LZY_DrawSetColor(BLACK);
rotrect(this->pos[0], this->pos[1],
this->width, this->height, 0.2 * this->exit.dir);
}
IMPL_INIT(exit) {
this->width = 12;
this->height = 12;
this->exit.dir = 1;
} IMPL_END
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