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-rw-r--r--src/game.h19
1 files changed, 19 insertions, 0 deletions
diff --git a/src/game.h b/src/game.h
new file mode 100644
index 0000000..2d563f0
--- /dev/null
+++ b/src/game.h
@@ -0,0 +1,19 @@
+#pragma once
+#include "entity.h"
+
+enum { MAX_ENTITIES = 128 };
+
+typedef struct Game {
+ unsigned long uuid;
+ int queue_next_scene;
+ int queue_restart_scene;
+ Entity entities[MAX_ENTITIES];
+} Game;
+
+void game_init(Game *this);
+void game_update(Game *this);
+void game_draw(Game *this);
+void game_restart_scene(Game *this);
+Entity *game_create_entity(Game *this);
+int game_entity_count(Game *this, unsigned int type);
+Entity *game_get_entity(Game *this, unsigned int type);