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#pragma once
#include "entity.h"
enum { MAX_ENTITIES = 128 };
typedef struct Game {
unsigned long uuid;
int queue_next_scene;
int queue_restart_scene;
Entity entities[MAX_ENTITIES];
} Game;
void game_init(Game *this);
void game_update(Game *this);
void game_draw(Game *this);
void game_restart_scene(Game *this);
Entity *game_create_entity(Game *this);
int game_entity_count(Game *this, unsigned int type);
Entity *game_get_entity(Game *this, unsigned int type);
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