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#include "entityimpl.h"
#include "lzr.h"
int destructibles = 0, des_x, des_y;
IMPL(draw) {
const LZR_ImageDrawSettings stg =
{0, 0, -1, -1, 1.0, 1.0, 0.0, true, false, false};
LZR_DrawSetColor(1, 1, 1, 1);
LZR_DrawImageEx(LZR_IMAGE(this->broken ? "res/window.bmp" : "res/windowclean.bmp"),
this->pos[0], this->pos[1], stg);
}
IMPL(smash) {
LZR_PlaySound(1);
this->broken = 1;
this->smash = NULL;
destructibles -= 1;
des_x = this->pos[0];
des_y = this->pos[1];
}
IMPL_INIT(window) {
destructibles += 1;
this->width = this->height = 64;
}
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