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#include "entityimpl.h"
#include "lzr.h"

int destructibles = 0, des_x, des_y;

IMPL(draw) {
	const LZR_ImageDrawSettings stg =
		{0, 0, -1, -1, 1.0, 1.0, 0.0, true, false, false};
	LZR_DrawSetColor(1, 1, 1, 1);
	LZR_DrawImageEx(LZR_IMAGE(this->broken ? "res/window.bmp" : "res/windowclean.bmp"),
	                this->pos[0], this->pos[1], stg);
}

IMPL(smash) {
	LZR_PlaySound(1);
	this->broken = 1;
	this->smash = NULL;
	destructibles -= 1;
	des_x = this->pos[0];
	des_y = this->pos[1];
}

IMPL_INIT(window) {
	destructibles += 1;
	this->width = this->height = 64;
}