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-rw-r--r--src/fragment.glsl21
1 files changed, 12 insertions, 9 deletions
diff --git a/src/fragment.glsl b/src/fragment.glsl
index edeccab..e233466 100644
--- a/src/fragment.glsl
+++ b/src/fragment.glsl
@@ -2,23 +2,26 @@
out vec4 FragColor;
in vec2 texCoord;
+in float randOffset;
uniform sampler2D texture0;
uniform sampler2D texture1;
+/* thank you internet i guess
+ * note: this has terrible distribution, not sure if i care */
+float
+rand(vec2 co){
+ return fract(sin(dot(co.xy ,vec2(12.9898,78.233))+randOffset) * 43758.5453);
+}
+
void
main()
{
vec4 col = mix(texture(texture0, texCoord),
texture(texture1, texCoord), 0.2);
- col.r = (col.r < 0.5) ? 0.0 : 1.0;
- col.g = (col.g < 0.5) ? 0.0 : 1.0;
- col.b = (col.b < 0.5) ? 0.0 : 1.0;
- if (col.r == 1.0 && col.g == 1.0)
- col.rgb = vec3(1.0, 1.0, 0.0);
- else if (col.r == 1.0)
- col.rgb = vec3(0.0, 1.0, 1.0);
+ float gray = 0.2989 * col.r + 0.5870 * col.g + 0.1140 * col.b;
+ if (gray + rand(texCoord) - 0.5 < 0.5)
+ FragColor = vec4(vec3(0.0), 1.0);
else
- col.rgb = vec3(1.0, 0.0, 1.0);
- FragColor = col;
+ FragColor = vec4(1.0);
}