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-rw-r--r--src/main.c12
1 files changed, 8 insertions, 4 deletions
diff --git a/src/main.c b/src/main.c
index d8400ee..6cf2d5c 100644
--- a/src/main.c
+++ b/src/main.c
@@ -102,15 +102,19 @@ main([[maybe_unused]] int argc, [[maybe_unused]] char **argv)
const GLint vertex_color_location =
shader_uniform_location(&shader, "ourColor");
- mat4 trans = GLM_MAT4_IDENTITY_INIT;
- glm_rotate(trans, radians(90), (vec3){0.0f, 0.0f, 1.0f});
- glm_scale(trans, (vec3){0.5f, 0.5f, 0.5f});
-
//glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, GL_LINEAR);
while (!glfwWindowShouldClose(window)) {
+ mat4 trans = GLM_MAT4_IDENTITY_INIT;
+ glm_translate(trans, (vec3){0.0f, 0.5f, 0.2f});
+ glm_rotate(trans, glfwGetTime(), (vec3){0.0f, 0.0f, 1.0f});
+ glm_scale(trans, (vec3){0.5f, 0.5f, 0.5f});
+
+ glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+
shader_use(&shader);
const int r = 0;//rand();
glUniform4f(vertex_color_location,