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#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec3 aColor;
layout (location = 2) in vec2 aTexCoord;
out vec4 vertexColor;
out vec2 texCoord;
void
main()
{
gl_Position = vec4(aPos, 1.0);
vertexColor = vec4(aColor, 1.0);
texCoord = aTexCoord;
}
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