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NAME(touch);
PARENT(trigger);
INIT {
super("init");
super("target");
}
IMPL(enter) {
if (!this->leave) {
auto v = g_group(this->target);
repeat(i, v->size) entity_method(VecEntityP_get(v, i), "enter");
VecEntityP_free(v);
}
if (!this->air)
this->animation = 4;
}
IMPL(leave) {
if (this->leave) {
auto v = g_group(this->target);
repeat(i, v->size) entity_method(VecEntityP_get(v, i), "enter");
VecEntityP_free(v);
}
this->animation = 0;
}
UPDATE {
super("update");
if (this->air)
this->animation = (this->animation + 1) % 8;
}
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