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NAME(trigger);
PARENT(tile);
static u8 strtobyte(const char *s) {
const char buf[3] = {s[0], s[1], '\0'};
return strtol(buf, nullptr, 16);
}
INIT {
super("init");
this->on = propertyb("on");
this->multi = propertyb("multi");
this->leave = propertyb("leave");
this->do_x = propertyb("flip x") || propertyb("x");
this->do_y = propertyb("flip y") || propertyb("y");
this->color_group = propertyi_default("color group", 0);
this->fade_in = propertyi_default("fade in", 0);
const auto color = propertyc("color");
if (color != nullptr && strlen(color) > 8) {
this->color.r = strtobyte(color + 3) / 255.;
this->color.g = strtobyte(color + 5) / 255.;
this->color.b = strtobyte(color + 7) / 255.;
} else {
this->color.r = 0;
this->color.g = 0;
this->color.b = 0;
}
}
IMPL(target) {
this->target = propertyi("target") + 1;
}
IMPL(enter) {}
IMPL(leave) {}
UPDATE {
if (!this->visible)
return;
if (place_meeting(v2_zero(), "player", false)) {
if (!this->air) {
method("enter");
this->air = true;
if (!this->leave && !this->multi)
method("deinit");
}
} else {
if (this->air) {
method("leave");
this->air = false;
if (!this->multi)
method("deinit");
if (!this->multi)
method("deinit");
}
}
}
DRAW {
if (this->animation > 4)
return;
super("draw");
}
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