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path: root/eng/src/game.c
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Game *
game_create(void)
{
	Game *const this = malloc(sizeof(Game));
	if (this == NULL)
		panic("%s", strerror(errno));
	memset(this, 0, sizeof(*this));
	game_init(this);
	return this;
}

void
game_destroy(Game *this)
{
	free(this);
}