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path: root/src/update.c
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void
game_update(Game *this)
{
	if (TZR_IsKeyDown(SDL_SCANCODE_LEFT))
		this->x -= 1;
	if (TZR_IsKeyDown(SDL_SCANCODE_RIGHT))
		this->x += 1;
	if (TZR_IsKeyDown(SDL_SCANCODE_UP))
		this->y -= 1;
	if (TZR_IsKeyDown(SDL_SCANCODE_DOWN))
		this->y += 1;
}