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CC = gcc
LD = gcc
CFLAGS = -Wall -Wextra -Werror -MMD
LDFLAGS = -Lminilibx -lmlx -Llibft -lft -lXext -lX11 -lm
SRC := badeline.c game.c game_draw.c main.c map.c map_count.c map_draw.c \
map_get.c map_pathfind.c map_spawn.c map_verify.c player.c \
player_collect.c player_collide_badeline.c player_collide.c \
player_collide_exit.c player_erase.c readall.c sily.c sily_clear.c \
sily_draw_text.c sily_expose.c sily_input.c sprite.c spritesheet.c
MSRC := sily_time.c
BSRC := sily_time_bonus.c
OBJ := $(patsubst %.c,%.o,$(SRC))
MOBJ := $(patsubst %.c,%.o,$(MSRC))
BOBJ := $(patsubst %.c,%.o,$(BSRC))
DEP := $(patsubst %.c,%.d,$(SRC) $(MSRC) $(BSRC))
NAME = so_long
LIBS.A = minilibx/libmlx.a libft/libft.a
all: $(NAME)
bonus: $(NAME)_bonus
$(NAME): $(LIBS.A) $(OBJ) $(MOBJ)
$(LD) -o $(NAME) $(OBJ) $(MOBJ) $(LDFLAGS)
$(NAME)_bonus: $(LIBS.A) $(OBJ) $(BOBJ)
$(LD) -o $(NAME)_bonus $(OBJ) $(BOBJ) $(LDFLAGS)
%.o: %.c minilibx/mlx.h
$(CC) $(CFLAGS) -c -o $@ $<
minilibx/mlx.h:
rm -rf minilibx
tar xvf minilibx.tgz
mv minilibx-linux minilibx
minilibx/libmlx.a: minilibx/mlx.h
make -C minilibx
libft/libft.a:
make -C libft
run: $(NAME)
./$(NAME) map.ber
clean:
rm -f $(OBJ) $(MOBJ) $(BOBJ) $(DEP)
make -C libft clean
rm -f minilibx/*.o
fclean:
rm -f $(OBJ) $(MOBJ) $(BOBJ) $(DEP) $(NAME) $(NAME)_bonus
make -C libft fclean
rm -rf minilibx
re:
make fclean
make all
.PHONY: all bonus run clean fclean re
-include $(DEP)
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